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Another new feature comes from Link Support Devices, where the party can gain bonuses at certain times in the mission, such as a free revive or a boosted chance of breaking Aragami parts. For example, Nana Kozuki's power causes all Aragami to be attracted to her location. The aforementioned Blood Powers make up one of the new sets of features introduced in God Eater 2, with each party member's skill providing unique effects in battle when activated. The AI seems to have improved slightly as well, being a bit more effective at distracting the Aragami and helping out the player with healing or link bursts. Combat goes to further levels of depths here, adding to the back and forth of melee and ranged combat, breaking body parts, and devouring from the first game while keeping the controls effective and not overly complex. The game retains everything that made the previous entry so enjoyable, keeping the missions action-packed with a steady enough drip of new skills, features, and enemies to prevent them becoming too monotonous. Missions in God Eater 2 follow much the same structure as the previous game, though Rage Burst makes a bit more use of the linked missions that appear towards the end of Resurrection and the game is thankfully quicker at introducing the larger Aragami in combat.
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Apparently "Capybara" is not a sufficient plus point, so it'll have to go here instead. However, God Eater remains the best in the sub-genre in terms of providing an engaging narrative.
![god eater rage burst 2 best blood art god eater rage burst 2 best blood art](https://i.ytimg.com/vi/RFkUPAbpqE4/maxresdefault.jpg)
It's still filled with a lot of technobabble needed to explain unexpected things, which prevents the narrative from hitting too high, and the sheer number of missions than were really necessary to progress through the story can become tiresome - particularly for players coming into the game straight after Resurrection.
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Some extra character development not present in the previous title comes from optional side stories, a series of events where the player character gets to know various other cast members combined with side-quests of providing items or completing missions with them. As in the first game, little touches help punctuate things as all the characters back at base say new things after each story mission and through in-game mails. God Eater 2 places slightly more emphasis on story than its predecessor, granting a few more cutscenes and generally taking more time to develop the overall plot. While knowledge of the previous game's events is not necessary for enjoyment or to follow proceedings here, players will benefit from knowing the many returning characters and there are some significant references past to the earlier tale. The protagonist is selected for Blood thanks to his special Blood Power, which allows other God Eaters to unlock theirs. This interesting new location doesn't last too long, however, as players soon travel back to the Far East to investigate a pandemic caused by red rain. Rachel Claudius and based on the movable fortress Friar. Instead of starting again at the Far-East Branch of anti-Aragami force Fenrir, players are a new member of Blood, a special force created by Dr. Players instead create a new character, once again with an impressive array of customisation options including hairstyles, gender, and voice, with numerous clothing options available through the crafting system. Conflicting choices for the user-created hero of the previous game are conveniently avoided by having them mentioned to be on a mission elsewhere in the world, although the wisdom of him staying on that mission doesn't stack up once the major plot points start kicking off. God Eater 2 takes place three years after the events of the first game.
![god eater rage burst 2 best blood art god eater rage burst 2 best blood art](https://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/8/9/28955240290-11a772318d-82505.jpg)
The many similarities between both games means much of the recent review for the other title still applies, but God Eater 2: Rage Burst is an effective evolution for the series. Both games are great and the second introduces enough new aspects to distinguish itself, but playing both in short succession can lead to a burn out. It's a strategy that has debatable effectiveness. The return of God Eater to North America and Europe hasn't lacked for content, with Bandai Namco swiftly following up its release of God Eater Resurrection with God Eater 2: Rage Burst - in Europe's case even packaging the two games together. + Excellent combat with a few improvements